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Triplane Classic

Triplane Classic

Fly original Triplane Turmoil missions, bomb targets and dogfight with up to four pilots on one keyboard.

Click or tap the introduction, then Takeoff Times → Mission I → Fly. A starter German pilot is ready; use Roster and Assign Pilots to add more. German player: S rolls out of the hangar, hold Space for engine power, X / W steer, 1 drops bombs and 2 fires. Other countries’ controls are configurable in Plane Mechanics. F1 shows the original help; Escape opens the menu. Desktop or landscape recommended. Local multiplayer only.

7.3 MiB initial download · loads after Play

Ready when you are.

Pilot records and written settings remain in this browser when storage is available. Missions do not have mid-flight saves. Clearing site data removes pilot records.

Click or tap the introduction, then Takeoff Times → Mission I → Fly. A starter German pilot is ready; use Roster and Assign Pilots to add more. German player: S rolls out of the hangar, hold Space for engine power, X / W steer, 1 drops bombs and 2 fires. Other countries’ controls are configurable in Plane Mechanics. F1 shows the original help; Escape opens the menu. Desktop or landscape recommended. Local multiplayer only.

Triplane Classic — help & credits

Click or tap the introduction, then Takeoff Times → Mission I → Fly. A starter German pilot is ready; use Roster and Assign Pilots to add more. German player: S rolls out of the hangar, hold Space for engine power, X / W steer, 1 drops bombs and 2 fires. Other countries’ controls are configurable in Plane Mechanics. F1 shows the original help; Escape opens the menu. Desktop or landscape recommended. Local multiplayer only.

Pilot records and written settings remain in this browser when storage is available. Missions do not have mid-flight saves. Clearing site data removes pilot records.

GPLv3 or later · original Dodekaedron graphics, missions and audio included

Game license & credits

Game source

The game is made by its original authors. Leaf Arcade provides this browser player. Tab leaves the local game canvas; stopping unloads its audio and runtime.