Zork III: The Dungeon Master — Infocom, by Marc Blank and Dave Lebling. Source code (c) 2025 Microsoft, released under the MIT License (LICENSE.txt). Source: https://github.com/historicalsource/zork3 at revision 3ec9ed412b5f3cafe65d83c727d07db1fe4a86a8. Microsoft's release covers the source code only; it grants no trademark rights and excludes Infocom's packaging, artwork and marketing materials. None of those are used here. Zork is a trademark of its respective owner; Leaf Arcade is not affiliated with Microsoft, Activision or Infocom. Story file: zork3.z3 (SHA-256 2d3b841672905b721ddf14407bdc5e21961c28fa732f1b4621105eb5424cb744), built by Leaf Arcade from that source with ZILF 0.11.1 (scripts/interactive-fiction/build-zork.sh). It is not one of the story files Infocom shipped: the source is a snapshot of Infocom's archive, and the release and serial numbers in the banner are ZILF's. No source changes. The ZIL source as built, without Infocom's precompiled files, is in source/. zork3.z3.js holds the same bytes, base64-encoded for Parchment's loader. Interpreter: Parchment 2026.8.23, MIT (../parchment/NOTICE.txt). No account or external service is used.