Arcade

Crowd shooter: Bloom Brigade.

Lead a squad of ladybugs up the garden path: they run and fire on their own while you steer through the better gate, shoot barrels open, dodge thorn bars and narrow bridges, outlast weevil hordes and bring down a boss that fights back at the end of each of eight plots.

All agesAge guidance
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How to play

Goal. Reach the end of all eight plots with ladybugs to spare and bring down each boss.

The march

  • Touch the garden or press Space and the squad starts running up the path by itself, firing volleys of seeds. You only steer: drag anywhere, or hold the arrow keys or A/D.
  • Every ladybug fires, so a bigger squad hits harder. P pauses, and the march pauses while the tab is hidden.

Gates, barrels and drops

  • Each gate row has a choice on either side: +N, −N or ×N. The squad takes the side it is on when it reaches the row. Seeds that hit a +N or −N gate raise its number, so shooting a bad gate early can turn it good.
  • Acorn barrels count their hit points down as seeds land. Shot open, they drop a swarm of ladybugs, a stronger pod (Twin, then Sunflower), rapid fire or seeds. Running into a whole barrel smashes it but costs ladybugs.

Obstacles and guards

  • Some gate rows slide their divider from side to side: wait for the better half to come to you. Spinning thorn bars cost ladybugs on every touch, so swing wide of them. On a narrow log bridge, keep the squad in the middle or the edges fall in.
  • Weevil hordes charge the squad and cancel ladybugs one for one; crowned brutes take six seeds and cost three ladybugs. Mid-plot, a Brute Captain or a thorn wall halts the march until you shoot it down.

The boss and the bonus stair

  • At the end of the path the march stops and the boss makes its entrance. It slams a lane after flashing it red (steer out), throws thorns whose shadows show where they land, and summons weevils. At 66% and 33% of its hit points it attacks faster.
  • Seeds that hit its golden crown are critical hits worth 2.5 times as much. Once it falls, the survivors climb a bonus stair: each step uses a few ladybugs, and the top step reached multiplies the score.
  • Stars count the ladybugs left when the boss falls.

Daily, endless and the armory

  • The start card switches between the plots, the daily plot (a garden generated from today's date, the same all day, with your best score of the day kept) and the endless garden, which keeps getting harder and scores distance, weevils, guards and barrels.
  • Every march pays seeds. The armory's three roots (faster volleys, harder seeds, more ladybugs at the start) open branches: lucky acorns (weaker barrels), crown sight (bigger critical hits), a leaf shield (smaller losses to thorns, bridges and the boss) and three seed pods.
  • Pods change how seeds fly: spread fans out extra seeds, pierce flies through three weevils, splash bursts over nearby ones. Crates can drop a pod for the rest of a run. Plot stars open squad skins. Progress, seeds, upgrades, pods and skins are kept in this browser.

Controls

  • Touch or keyboard.