Goal. Plant the maple seed on a soil pad in each of ten windy gardens.
Flying
Left and right (or A and D, or the curved-arrow buttons) tilt the seed. Up, W, Space or the Gust button blows a gust that lifts the seed along its tilt.
Gravity always pulls down, and the wind pushes sideways; the arrow in the corner shows its direction and strength. Wind changes from garden to garden and rises and falls during a flight.
Gusts use fuel. Fuel carries over to the next garden, and each landing refills a little.
Landing
Touch down with both feet on a flat soil pad at no more than 6 m/s and within 12° of upright. The speed and tilt readouts turn red when you are outside those limits.
Narrow pads have bigger multipliers (×2, ×3, later ×5). Slower, straighter landings score more.
Missing the pad, landing too fast or tipping over is a crash and costs one of three seeds. The garden restarts with the fuel you had when it began.