Puzzles

Pull the pin: Twig Pull.

Pull the twigs that plug a cross-section of garden soil and let dew, embers, boulders and seeds fall into place, so the ladybug gets her seeds safely.

All agesAge guidance
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How to play

Goal. Pull the twigs that plug the soil chambers, in an order that brings the seeds to the ladybug and clears any slugs without harming her.

Pulling twigs

  • Each twig plugs a gap between two chambers. Pull one at a time; the garden then settles completely before your next pull.
  • Loose things (dew, embers, boulders, seeds) fall through an open gap in a chamber's floor. Dew and embers also run sideways through open gaps in a wall, but only to a chamber whose floor is lower.
  • Your pulls are shown against the fewest possible. A level is lost when something bad happens or when no twig is left and the goal is not met.

What meets what

  • Dew and embers cancel into boulders, one for one. Embers burn seeds and remove slugs; they are deadly to the ladybug. Dew is harmless to her.
  • A boulder that lands on a slug removes it. A boulder that lands on the ladybug ends the round.
  • Slugs walk through open gaps (never through embers) to the ladybug or to the seeds, and catch or eat them. The ladybug walks the same way to the nearest seeds, avoiding embers and slugs.

Gardens and help

  • 40 gardens in four tiers: Seedbed, Rootway, Burrow and Deep Soil. Every garden was solved by an exhaustive search of all pull orders, and from the third garden on some orders fail.
  • Hint names the next twig of a shortest winning line from where you are. Undo takes pulls back, and Retry level starts the garden again.

Controls

  • Touch, mouse or keyboard.