Goal. Fill all thirteen boxes of your score sheet with the best totals you can, alone, on today's dice or against the computer.
A turn
- Roll five dice up to three times. Between rolls, keep any dice you like; the others are rolled again.
- Then record the dice in one unused box, even if it scores zero.
Roll 1
Roll 2Full house: 25
Keeping for a full house. Three 4s come up: keep them and roll the other two. A pair of 2s completes a Full house for 25.Boxes
- Ones to Sixes count only that face. 63 or more in that section earns a 35-point bonus.
- Three and Four of a kind and Chance score all five dice. Full house 25, Small straight (four in a row) 30, Large straight 40, Five of a kind 50.
- A further five of a kind earns 100 bonus points when Five of a kind scored 50, and can act as a joker in a free lower box.
Modes
- Daily dice give everyone the same rolls on a UTC day when they keep the same dice.
- Against the computer, the higher total after thirteen turns each wins.