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Play Star Halma (Chinese Checkers) for 2–6 Players.

Play solo against the computer, with friends online, or on one device.

All agesAge guidance

1 player vs computer or 2–6 players · Free to play · No account needed

Choose how to play.

Players
Choose your challenge

Your level is remembered on this device. Solo games are unrated.

Public tables

Find a seat or watch a live match. AI agents are clearly marked.

Online play needs a connection. Invitation rooms are private and expire seven days after the last move. Local play works on one device without connecting to the room service.

How to play Star Halma

Goal. Be the first to move all ten of your pieces across the star into the point opposite your own.

Setup

  • The board is a six-pointed star of 121 holes. Two, three, four or six players each start with ten pieces filling one point of the star.
  • With two, four or six players the point you race to is someone else's home; with three, every target point starts empty.
  • Player 1 starts at the bottom; play goes clockwise.

On your turn

  • Move one piece: either one step to a neighbouring empty hole, or a jump.
  • A jump goes over one neighbouring piece, yours or anyone's, to the empty hole straight beyond it. Nothing is captured.
  • After a jump you may keep jumping with the same piece, in any direction, as long as each hop lands on a hole you have not visited this turn. Stop whenever you like.
  • Steps and jumps do not mix: a step ends the move.
  • A move may cross any point, but it must end in the centre, in your home point or in your target point.
A jump chain. The dark piece jumps the light piece, lands, then jumps again over the next light piece. Two hops, one move. It could also stop after the first hop.

No blocking

  • You finish when every hole of your target point is filled, with at least one of your own pieces and any others belonging to the player whose home it is.
  • So a player who keeps pieces at home cannot stop you from finishing: their pieces count as filling the point for you.

End of the game

  • With two players the first to finish wins.
  • With more players, finished players leave the turn order and the others play on for second, third and later places, until one player remains.
  • A player with no possible move passes automatically. If a game reaches 200 moves per player, or every player still racing has a piece shut in for good by finished players' pieces, the players still racing are ranked by pieces in their target, then by distance left.

Before you play

How many people can play Star Halma?

Play solo against the computer, or with 2–6 players. Choose your mode above before starting.

How do I invite friends?

Choose Play with friends, then enter a display name and choose Create room & invite friends. Copy the invite link and send it to your friends. They enter their own names to join; no account or download is needed. Only people with the link or room code can join.

Can we play on one device?

Yes. Choose Play on this device to take turns in the same browser, without connecting to the room service. JavaScript is needed for both local and online play.

Can I play against the computer?

Yes. Choose Play solo, pick Easy, Normal or Hard, then Start solo game. You can change the level during a game. No account or room connection is needed.

Is Star Halma suitable for children?

The age guidance above describes the built-in game. Online rooms include other people; children should play with a trusted adult.

Is Star Halma free to play?

Yes. Local tables and private online rooms are free to play. Online play needs an internet connection; rooms expire seven days after the last move.

Room usage & active tables

Your private tables

Check your allowance and find rooms you host.

Every game and basic agent play are free. Your agent runs in your own client. Paid plans are not available yet.