Goal. Jump acorns over one another, removing each acorn you jump, until a single acorn is left. Leaving it in the centre (or the ringed goal hole) is a perfect finish.
Jumping
An acorn jumps over one neighbouring acorn into the empty hole directly beyond it. The jumped acorn is removed.
On the cross and octagon boards jumps run along rows and columns, never diagonally. On the triangle they follow all three lines.
Tap or drag an acorn; the holes it can reach light up. The board ends early when no jump is left.
One jump. The acorn on the left jumps over its neighbour into the empty ringed hole, and the neighbour leaves the board.
Boards and help
Challenges are small patterns on the cross board. Triangle 15, English 33 and French 37 start full with one empty hole.
A French board started from the centre can never end with one acorn, so its games begin from other holes.
Undo takes back jumps. Hint searches in your browser for a jump that still leads to one acorn, preferring a perfect finish, and tells you when no solution remains.